
This is an academic Project in the Entertainment Technology Center of Carnegie Mellon University
In a team of 5, we created a new entertainment experience with deliverable working build for each round in a time duration of 1 to 2 weeks. We produced creative games that could be played with various types of inputs and play-tested with different target audiences to make quick iterations.
As a UIUX designer and artist, I contributed with my specialty to make our ideas come true and also collaborated with other artist, programmers and sound designer to figure out effective solutions for game design in terms of the mechanism, input, levels, etc.
LIGHTNING ROUND
Ourcraft

My Role: UIUX Designer, Solo Artist
Platform: Desktop and Air-console
Time Duration: 1 week
My Tools: Sketch, Illustrator, Photoshop
Deliverables: Unity Build and Web-based Control
Prompt:
Create a world that has something fun for guests to do in one week. The key is to have a good idea that is fun to play with, preferably one that can be implemented simply.
Video Playthrough:
Experience Storyboards:







UI Design:

SENSE OF FREEDOM / NAïVE GUEST ROUND
Peekaboo

My Role: UIUX Designer, Artist
Platform: Microphone and web cam
Time Duration: 2 weeks
My Tools: Maya, Photoshop, Unity
Deliverables: Unity Build
Prompt:
Create a consistent, highly interactive, and engaging experience that lets naïve guests feel like they have a lot of freedom in the choices they make. Take indirect control as a tool to make your world seem larger and richer than it really is. No direct instruction is allowed to be given to the guest.
Project Trailer:
Identify Challenges:

Ideate Solutions:

Storyboards:






Interaction Map:

FESTIVAL ROUND
Lit’em Up
My Role: UI/UX designer, Artist
Platform: Desktop
Time Duration: 3 weeks
My Tools: Maya, Photoshop, Substance Painter, Unity
Deliverables: Unity Build
Prompt:
This is a world designed for the end-of-semester ETC festival. It should be designed to take advantage of the online context being created by the ETC Fall Festival team.
Video Playthrough:
UI Design:

